Built for the year 3000
Y3K Lab is a personal incubator for retro-futurist experiments: a workshop where software, hardware, and ideas are made real.
The pure-bash, themeable terminal-UI engine that renders Y3K — and owns the canonical machine-readable palette values. The most central component.
A really, really, ridiculously good-looking theme (a Zoolander homage) —
the Y3K palette as ANSI-256/hex token overrides on Claude Code’s
dark base.
Wears the brand in its dashboard UI — the original surface the Y3K look grew up in.
Shell, terminal (Ghostty), and tool configs — the palette carried across the everyday environment.
The 3D-print crew — filament-fed prototypes, parts, and one-off props, stamped with the Y3K look.
Home Assistant, personal infrastructure, and the admin/finances stack — a household running on Y3K.
The RC car club — building, racing, bashing, and crawling (scale 4×4 off-roading) RC cars and trucks, all in Y3K livery.
A faithful remake of Stuart Cheshire’s Bolo — a retro multiplayer tank-battle classic, first coded in 1987. Claim refuelling bases, build pillboxes, form alliances, hold the island.
The model rocket squad — building and launching, with a name that riffs on “two-stage rockets.” In Y3K livery.
The synthwave look every experiment here speaks — neon magenta→cyan gradients, double-line wordmarks, power-on motion.